Sonntag, 8. Juli 2007

Gameplay


Counter-Strike is a first-person shooter in which players join either the terrorist or counter-terrorist team. Each team attempts to complete their mission objective and/or eliminate the opposing team. Each round starts with the two teams spawning simultaneously, usually at opposite ends of the map from each other. A player can choose to play as one of eight different default character models (four for each side, although Counter-Strike: Condition Zero added two extra models, bringing the total to ten). Each player generally starts with $800 (although this amount can be modified), two magazines of ammunition, a knife, and a pistol: a Heckler & Koch USP .45 Tactical for counter-terrorists, and a GLOCK 18 for terrorists. Players are generally given a few seconds before the round begins (known as "freeze time") to prepare and buy equipment, during which they cannot attack, be attacked, or walk/move. They can return to the buy area within a set amount of time (90 seconds is the default) to buy more equipment (some neutral "buy zones" can be used by both teams). Once the round has ended, surviving players retain their equipment for use in the next round; players who were killed begin the next round with the basic default starting equipment.

Screenshot of a player using a Desert Eagle on the map de_dust in the original Counter-Strike (left) and Counter-Strike: Source (right).
Standard monetary bonuses are awarded for winning a round, losing a round, killing an enemy, instructing a hostage to follow, rescuing a hostage or planting the bomb.
The scoreboard displays team scores in addition to statistics for each player: name, score (kills), deaths, and ping (in milliseconds). The scoreboard also indicates whether a player is dead, carrying the bomb (on bomb maps), or is the VIP (on assassination maps), although information on players on the opposing team is hidden from a player until his/her death, as this information can be important. Killed players become "ghosts" for the duration of the round; they cannot change their names until they spawn (come alive) again, text chat cannot be sent to or received from live players; and voice chat can only be received from live players and not sent to them (unless the cvar sv_alltalk is set to 1). Many of the new FY (fun yard; basically team deathmatch) maps allow dead players to communicate with living players. Ghosts are generally able to watch the rest of the round from multiple selectable views, although some servers disable some of these views to prevent dead players from relaying information about living players to their teammates through alternative media (most notably voice in the case of Internet cafes and Voice over IP programs such as TeamSpeak or Ventrilo). This technique, known as "ghosting", is considered cheating in many tactical shooters.

Popularity


As of May 2006, Counter-Strike is still the most widely played online first-person shooter in the world. In 2002 there were over 30,000 populated Counter-Strike servers on the Internet (second place was Unreal Tournament with about 9,800). In 2004, GameSpy statistics showed over 85,000 players simultaneously playing Counter-Strike at any point in time, and in 2006, Steam regularly shows over 200,000 players for Counter-Strike[1] (this includes Counter-Strike: Source, Counter-Strike: Condition Zero and Counter-Strike). According to statistics gathered by Valve's content-delivery platform, Steam, these players collectively contribute to over 6.177 billion minutes of playing time each month, as of February 5, 2007[1], solidifying its position as the most popular online first-person shooter.

Introduction

Counter-Strike (commonly abbreviated to CS) is a tactical first-person shooter video game which originated from a Half-Life modification by Minh "Gooseman" Le and Jess "Cliffe" Cliffe, and features real-world weapons. The game has been expanded into a series since its original release, which currently includes Counter-Strike: Condition Zero, Counter-Strike: Source, Counter-Strike: Anthology and Counter-Strike on Xbox.

Counter-Strike pits a team of counter-terrorists against a team of terrorists in a series of rounds. Each round is won by either completing the mission objective or eliminating the opposing force. The latest incarnation of the game, Counter-Strike: Source, is based on the Source engine developed for Half-Life 2.

Signs of Counter-Strike's wide influence can be found in mods for games such as Quake III Arena, Unreal Tournament, and other standalone shooters such as Global Operations, America's Army, Call of Duty, True Combat Elite and many more.